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Clannad Full Voice (Visual Novel)
Clannad's story revolves around Tomoya Okazaki, a third year high school student who dislikes his life. Tomoya's mother (Atsuko) died when Tomoya was young, leaving his father (Naoyuki) to raise him. After the accident, Tomoya's father turned to alcohol and gambling, and had frequent fights with his son. One day, Naoyuki, while arguing with his son, slammed Tomoya against the window, dislocating Tomoya's shoulder. Ever since then, his father has treated Tomoya nicely, but distantly, as if Tomoya and he were strangers rather than a family. This hurts Tomoya more than his previous relationship with his father, and the awkwardness of returning home leads Tomoya constantly to stay out all night. Additionally, the injury disables Tomoya from participating in his basketball club, and pushes him to distance himself from his school and other activities. Thus his delinquent life begins. Tomoya's good friend Youhei Sunohara, who got thrown out of the soccer club for a dispute, is also a delinquent and often hangs out in his dorm room with Tomoya doing nothing much.
The story opens on Monday April 14, 2003 at the beginning of the school year, when Tomoya meets by chance Nagisa Furukawa, a soft-spoken girl one year older than he is who is repeating her last year in high school due to being sick much of the previous year. Her goal is to join the drama club which she was unable to do due to her sickness, but they find that the drama club was disbanded after the few remaining members graduated. Since Tomoya has a lot of time to kill, he starts to help Nagisa in reforming the drama club. During this period, Tomoya meets and hangs out with several other girls who he gets to know well and help with their individual problems.
To find more about this visual novel game, head to Wikipedia entry for more information.
The story opens on Monday April 14, 2003 at the beginning of the school year, when Tomoya meets by chance Nagisa Furukawa, a soft-spoken girl one year older than he is who is repeating her last year in high school due to being sick much of the previous year. Her goal is to join the drama club which she was unable to do due to her sickness, but they find that the drama club was disbanded after the few remaining members graduated. Since Tomoya has a lot of time to kill, he starts to help Nagisa in reforming the drama club. During this period, Tomoya meets and hangs out with several other girls who he gets to know well and help with their individual problems.
To find more about this visual novel game, head to Wikipedia entry for more information.
Megaman ZX
The game takes place on a technologically advanced world centuries after Mega Man Zero 4. Humans and Reploids now coexist peacefully, both treated as humans due to the new laws.
In time, the habitants of Earth managed to revive some of the former nations of Earth. However, preventing further prosperity like the days of old, incidents around the world began where some of the machine life forms became Maverick, making some areas dangerous for the inhabitants, and soon this activity obstructed exchange between nations.
The nations became divided into areas designated as the Innerpeace, where it was safe for humans to live, and the Outer Region where the dangerous Mavericks appeared. Great developments were made due to the efforts of the corporation Slither Inc., which possesses technology unearthed from historic ruins in the Outlands. Peaceful life is maintained by receiving the technology offered by Slither Inc. in the central areas of cities.
In the frontier regions where the crisis management of countries still doesn't reach, damage from attacks by Mavericks (general term for Reploids and Mechaniloids that threaten the peace) still occur. The humans in these areas developed the self-defense organization known as the Guardians. They defend the frontier regions and investigate the cause of the Maverick element.
Slither Inc. uses the technology developed from historic ruin finds essentially as a lifeline for the cities, providing goods to its people such as energy resources. It is not necessarily a bad thing that the company has more or less grasped the lifeline of the cities, at least for the people in those cities. Slither Inc.'s president is named Serpent. Serpent is considered a wonderful person who raised the company on his own by excavating the ancient technology sleeping in the Outlands. Furthermore, he has arranged a Mechaniloid army in his company, and is said to have repeatedly saved countries from Maverick attacks in the past.
On the other hand, the Guardians in the frontier regions are considered to be unassociated private ventures. They make the "Guardian HQ," a gigantic flying ship, their headquarters, and they take people on a volunteer basis to not only defend the frontier areas but also investigate the Maverick source. The original leader of the Guardians disappeared during the investigation of an Outlands area, and command has been taken over by the young girl named Prairie. The game begins with Girouette and Vent/Aile sending to the Guardians a package containing a Biometal.
Source and more info: Megaman Wikia
In time, the habitants of Earth managed to revive some of the former nations of Earth. However, preventing further prosperity like the days of old, incidents around the world began where some of the machine life forms became Maverick, making some areas dangerous for the inhabitants, and soon this activity obstructed exchange between nations.
The nations became divided into areas designated as the Innerpeace, where it was safe for humans to live, and the Outer Region where the dangerous Mavericks appeared. Great developments were made due to the efforts of the corporation Slither Inc., which possesses technology unearthed from historic ruins in the Outlands. Peaceful life is maintained by receiving the technology offered by Slither Inc. in the central areas of cities.
In the frontier regions where the crisis management of countries still doesn't reach, damage from attacks by Mavericks (general term for Reploids and Mechaniloids that threaten the peace) still occur. The humans in these areas developed the self-defense organization known as the Guardians. They defend the frontier regions and investigate the cause of the Maverick element.
Slither Inc. uses the technology developed from historic ruin finds essentially as a lifeline for the cities, providing goods to its people such as energy resources. It is not necessarily a bad thing that the company has more or less grasped the lifeline of the cities, at least for the people in those cities. Slither Inc.'s president is named Serpent. Serpent is considered a wonderful person who raised the company on his own by excavating the ancient technology sleeping in the Outlands. Furthermore, he has arranged a Mechaniloid army in his company, and is said to have repeatedly saved countries from Maverick attacks in the past.
On the other hand, the Guardians in the frontier regions are considered to be unassociated private ventures. They make the "Guardian HQ," a gigantic flying ship, their headquarters, and they take people on a volunteer basis to not only defend the frontier areas but also investigate the Maverick source. The original leader of the Guardians disappeared during the investigation of an Outlands area, and command has been taken over by the young girl named Prairie. The game begins with Girouette and Vent/Aile sending to the Guardians a package containing a Biometal.
Source and more info: Megaman Wikia
Final Fantasy VIII
Final Fantasy VIII begins as Squall duels with Seifer in a training session outside the Balamb Garden military academy, scarring each other in the process. Meanwhile, Galbadia invades the Dollet Dukedom, forcing Dollet to hire assistance from the Balamb Garden branch of "SeeD", Garden's elite mercenary force. SeeD uses the mission as a final exam for its cadets; with the help of his instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell. Seifer disobeys orders and abandons his team, forcing Selphie to accompany Squall and Zell for the duration of the mission. After the mission, SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status, while Seifer is disciplined for his disobedience. During the graduation party, Squall meets Rinoa, whose personality is apparently the opposite of his. When assigned with Zell and Selphie to help Rinoa's resistance faction in Galbadian-occupied Timber, Squall learns that a sorceress named Edea is behind Galbadia's recent hostilities. Under orders from Balamb and Galbadia Gardens, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea. However, the sorceress thwarts the attempt, and the party is detained. During the attempt, Squall's party also learns that Seifer has left Garden to become Edea's second-in-command.
After the team escapes, Edea launches a missile attack on Trabia Garden. Fearing that Balamb Garden is the next target of Edea's plan, the team splits into two units. Squall's group returns to Balamb to warn of the attack, but must first stop an internal Garden conflict incited by NORG, SeeD's financier. Selphie's team travels to the Missile Base to stop the launch, but fails. Squall inadvertently activates Balamb Garden's "mobile fortress" form, allowing the facility to evade the missiles; however, unable to control the Garden, it collides with the docks at Fishermans' Horizon. While local technicians repair the Garden, the Galbadian Army invade in search of a girl named Ellone, who had been staying at Balamb Garden until recently. Ellone eventually escapes to Esthar, the world's technological superpower. During Squall's meeting with Ellone, he learns that she had been "sending" him and his allies into flashbacks set 17 years in the past in a vain effort to alter the present. The scenes center on Laguna and his two friends, Kiros and Ward. During the flashbacks, Laguna changes from a Galbadian soldier to the defender of a country village, then moves from being the leader of a resistance movement against Sorceress Adel to the President of Esthar.
Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments, such as Headmaster Cid appointing him as SeeD's new leader, and his increasing attraction to Rinoa. While investigating Trabia Garden's wreckage, Squall and his comrades learn that they, along with Seifer and Ellone, were all raised (except for Rinoa) in an orphanage run by Edea; after eventual separation, they later developed amnesia due to their use of Guardian Forces. It is also revealed that Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses. After these revelations, the forces of Balamb Garden and the Galbadian Army, led by Squall and Seifer respectively, engage in battle above the orphanage. After Balamb defeats Galbadia, the player learns that Edea is merely an unwilling tool for "Ultimecia", a powerful sorceress from the future who wishes to compress time into a single moment; it is for this reason she has sought Ellone. Edea loses a decisive battle against the SeeD, forcing Ultimecia to transfer her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall becomes obsessed with waking her and goes to Esthar to find Ellone, as he believes that she can help save Rinoa.
While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Sorceress Adel from her orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a rain of creatures from the moon that sends Adel's containment device to the planet. Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship. Upon their landing, delegates from Esthar isolate Rinoa for fear of her sorceress abilities, forcing Squall to rescue her. President Laguna apologizes for the incident and announces Dr. Odine's plan to let Ultimecia possess Rinoa, have Ellone send Rinoa (and thus Ultimecia as well) to the past and then retrieve only Rinoa back to the present, enabling Ultimecia to achieve Time Compression, as it would allow Squall's group to confront Ultimecia in her time. To do this, Squall's team infiltrates Lunatic Pandora, defeats Seifer and Adel, and has Rinoa inherit Adel's sorceress powers. Time Compression is thus initiated; Squall and his allies travel to Ultimecia's era and defeat her.
With Ultimecia defeated, the universe begins returning to normal; however, Squall is nearly lost in the flow of time as he witnesses the origins of the game's story. When a dying Ultimecia travels back in time to pass her powers to Edea, Squall informs Edea of the concepts of Garden and SeeD that she will create. Afterward, he is able to properly recollect his memories and thus return to the present with Rinoa's help. The end cinematic depicts the events after Squall's return to the present. Seifer, no longer a Garden member, is once again reunited with Raijin and Fujin; Laguna visits Raine's grave (and remembers his proposal to her) along with Ellone, Ward, and Kiros; and a celebration takes place in the Garden, with Squall and Rinoa sharing a kiss under the moonlight.
Source and more info at Final Fantasy VIII Wikipedia entry.
After the team escapes, Edea launches a missile attack on Trabia Garden. Fearing that Balamb Garden is the next target of Edea's plan, the team splits into two units. Squall's group returns to Balamb to warn of the attack, but must first stop an internal Garden conflict incited by NORG, SeeD's financier. Selphie's team travels to the Missile Base to stop the launch, but fails. Squall inadvertently activates Balamb Garden's "mobile fortress" form, allowing the facility to evade the missiles; however, unable to control the Garden, it collides with the docks at Fishermans' Horizon. While local technicians repair the Garden, the Galbadian Army invade in search of a girl named Ellone, who had been staying at Balamb Garden until recently. Ellone eventually escapes to Esthar, the world's technological superpower. During Squall's meeting with Ellone, he learns that she had been "sending" him and his allies into flashbacks set 17 years in the past in a vain effort to alter the present. The scenes center on Laguna and his two friends, Kiros and Ward. During the flashbacks, Laguna changes from a Galbadian soldier to the defender of a country village, then moves from being the leader of a resistance movement against Sorceress Adel to the President of Esthar.
Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments, such as Headmaster Cid appointing him as SeeD's new leader, and his increasing attraction to Rinoa. While investigating Trabia Garden's wreckage, Squall and his comrades learn that they, along with Seifer and Ellone, were all raised (except for Rinoa) in an orphanage run by Edea; after eventual separation, they later developed amnesia due to their use of Guardian Forces. It is also revealed that Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses. After these revelations, the forces of Balamb Garden and the Galbadian Army, led by Squall and Seifer respectively, engage in battle above the orphanage. After Balamb defeats Galbadia, the player learns that Edea is merely an unwilling tool for "Ultimecia", a powerful sorceress from the future who wishes to compress time into a single moment; it is for this reason she has sought Ellone. Edea loses a decisive battle against the SeeD, forcing Ultimecia to transfer her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall becomes obsessed with waking her and goes to Esthar to find Ellone, as he believes that she can help save Rinoa.
While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Sorceress Adel from her orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a rain of creatures from the moon that sends Adel's containment device to the planet. Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship. Upon their landing, delegates from Esthar isolate Rinoa for fear of her sorceress abilities, forcing Squall to rescue her. President Laguna apologizes for the incident and announces Dr. Odine's plan to let Ultimecia possess Rinoa, have Ellone send Rinoa (and thus Ultimecia as well) to the past and then retrieve only Rinoa back to the present, enabling Ultimecia to achieve Time Compression, as it would allow Squall's group to confront Ultimecia in her time. To do this, Squall's team infiltrates Lunatic Pandora, defeats Seifer and Adel, and has Rinoa inherit Adel's sorceress powers. Time Compression is thus initiated; Squall and his allies travel to Ultimecia's era and defeat her.
With Ultimecia defeated, the universe begins returning to normal; however, Squall is nearly lost in the flow of time as he witnesses the origins of the game's story. When a dying Ultimecia travels back in time to pass her powers to Edea, Squall informs Edea of the concepts of Garden and SeeD that she will create. Afterward, he is able to properly recollect his memories and thus return to the present with Rinoa's help. The end cinematic depicts the events after Squall's return to the present. Seifer, no longer a Garden member, is once again reunited with Raijin and Fujin; Laguna visits Raine's grave (and remembers his proposal to her) along with Ellone, Ward, and Kiros; and a celebration takes place in the Garden, with Squall and Rinoa sharing a kiss under the moonlight.
Source and more info at Final Fantasy VIII Wikipedia entry.
Future Projects
- Megaman ZX Advent
- Super Mario Bros. Z
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